2019年3月10日星期日

Janina Saarnio (2017) The Virtuous Cycle of Immersion

This article mainly explains some information that VR immersion is actually affected by the emotional organization of human individuals,just like the young people and the elderly people have different wake-up times, each person's emotional burst is not the same, which makes everyone The perception of "immersion" is also different.

Marvin Minsky has brought out the idea that people not only find immersion in virtual technology such as vr,like books, movie novels, etc. can still create immersion, which is the role of perception.

The article mentions the concept of flow.I have also been exposed to this interesting psychological concept when i research the game "journey", It is a more concrete expression. In short, the plot and the role and even the change of the terrain are all likely to affect the immersion.It uses a lot of resources from games or movies to interact with viewers, which brings more deeper immersion.

This is actually derived from the classic three-act structure of Hollywood.


and i was use it in to my game project.



i think the immersion just more like a coordinate axis, It represents the x and y axes. The plot and the story are the z-axis that makes it to a three-dimensional.

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