2019年3月10日星期日

Alison Mcmahan (2003) Immersion, Engagement, and Presence: A method for analyzing, 3-D Video Games

The third chapter of the book seems to analyze the game and immersion in a deeper anthropological and psychological aspect.

For me, the immersive part of this article can be divided into three categories: perception and reaction, individual and group time and space.

Everyone has a different interest, which means that everyone has different attention, and the physical or psychological stimuli caused by different attentions will be different.

As explained in the article, immersion, fun, presence, involvement, engagement, and flow, different behaviors correspond to different mental states.

This picture is very interesting, because no matter what the expression of immersion is, each person's feedback to the creator's work is different, that is, emotional behavior, sensibility is very complicated, but people can make it simple, and compile it into a system,that is an incredible thing in itself.



However, the content from 3.2.2 is more extreme academic, like the formulas and independent vocabulary appear frequently, and some are difficult to understand...

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