qiweiyi
2019年4月2日星期二
AR schedule
Expanded map boundaries,and added some animation path like bird, wind and grass.Added fog effect.
The bird's model will fly irregularly within the specified range.
Added ui interface in the upper left corner of the phone screen,wich can adjust bird animation data, like quantity, control flight direction, docking location, etc.
Other details on the map will also have independent animation effects.
I'm researching how to complete a looping animation of the character, and then i'ii add them all to the map. Then plan to set a new light and shadow effect to the map.
2019年3月15日星期五
Storytelling for virtual reality : methods and principles for crafting immersive narratives
In the chapter one, Jessica Brillhart and John Bucher actually talked about a lot of things. In addition to talking about the current development of vr and ar, future trends, etc. its more about how to create an experience in the environment or Active presentation of spatial presentation. In fact, due to the lack of understanding of the industry, it is impossible to judge this kind of high concept.
But after read a few pages, I have some ideas about VR narrative and traditional film narrative.
So before that, I also read some articles about VR and films,Although some are difficult to understand, the immature technology will always be used as a reason for the slow development of AR.Once the problem is solved, VR will be as perfect as the 3D technology and special effects technology, it will be the future of film art. Especially in the narrative technique of film.
But I think the biggest difficulty of VR films is that it is difficult to become a movie itself.and its about method of creative and art of narrative.
Because VR film are completely different from the entire creative system of films. The film has developed for 120 years and has already formed a very good language system.its Including: Viewpoints, scenes, schedules, angles, sounds, sports...And only paying attention to the narrative, will make other visual elements out of control at the same time .
The essence of the film is "box" framed vision. The "box" is the information experience area that the director gives to the audience. The box is the space that the director recreates for the audience for his artistic creation. And the visual space is the key to confirming the world inside or outside the box.just like, the atmosphere of the long shot, the action of the middle shot, the mood of the close shot.In the movie, different scenes have their unique functions, which is the characteristic that it can reshape reality.
The senses in the movie are different from the senses in reality.films is the space for creating psychological analysis,is the art of hiding information.VR is magnify sensory effects to reduce visual logic. it lost the space outside the picture, at same time, lost the narrative tension.
one example, I just watched “The Silence of the Lambs” in the morning.
Clarice breaks into Buffalo Bill's home,
She is in danger but she does not know,At this moment, the director let the audience enter both character at the same time, and we can feel the absolute superiority of Bill and the fear of Claris.The contradiction between the two creates a huge emotional tension, and the story becomes horrible.
Until Bill pulled the trigger, Claris turned and killed Bill. The picture becomes brighter, cuts to the objective point of view, and the danger is lifted.
An important means of mobilizing emotions in movies is information transformation.
An information character A does not know, but the audience knows.
Some information character A knows, but the audience does not know.
Some information character A does not know, and character B knows.
These points are created by the intertwining of "subjective lens" and "objective lens". and those will never happend on VR.
Because VR can only select a single viewpoint, it cannot be switched. It emphasizes immersion, so you must be a character in the story and enter his/her point of view to enter the story.
Long-term single-viewpoints can cause visual fatigue in the audience, while clips in VR films can break the rhythm due to viewpoint intrusion. short films and games may be more suitable for VR.
But after read a few pages, I have some ideas about VR narrative and traditional film narrative.
So before that, I also read some articles about VR and films,Although some are difficult to understand, the immature technology will always be used as a reason for the slow development of AR.Once the problem is solved, VR will be as perfect as the 3D technology and special effects technology, it will be the future of film art. Especially in the narrative technique of film.
But I think the biggest difficulty of VR films is that it is difficult to become a movie itself.and its about method of creative and art of narrative.
Because VR film are completely different from the entire creative system of films. The film has developed for 120 years and has already formed a very good language system.its Including: Viewpoints, scenes, schedules, angles, sounds, sports...And only paying attention to the narrative, will make other visual elements out of control at the same time .
The essence of the film is "box" framed vision. The "box" is the information experience area that the director gives to the audience. The box is the space that the director recreates for the audience for his artistic creation. And the visual space is the key to confirming the world inside or outside the box.just like, the atmosphere of the long shot, the action of the middle shot, the mood of the close shot.In the movie, different scenes have their unique functions, which is the characteristic that it can reshape reality.
The senses in the movie are different from the senses in reality.films is the space for creating psychological analysis,is the art of hiding information.VR is magnify sensory effects to reduce visual logic. it lost the space outside the picture, at same time, lost the narrative tension.
one example, I just watched “The Silence of the Lambs” in the morning.
Clarice breaks into Buffalo Bill's home,
She is in danger but she does not know,At this moment, the director let the audience enter both character at the same time, and we can feel the absolute superiority of Bill and the fear of Claris.The contradiction between the two creates a huge emotional tension, and the story becomes horrible.
Until Bill pulled the trigger, Claris turned and killed Bill. The picture becomes brighter, cuts to the objective point of view, and the danger is lifted.
An important means of mobilizing emotions in movies is information transformation.
An information character A does not know, but the audience knows.
Some information character A knows, but the audience does not know.
Some information character A does not know, and character B knows.
These points are created by the intertwining of "subjective lens" and "objective lens". and those will never happend on VR.
Because VR can only select a single viewpoint, it cannot be switched. It emphasizes immersion, so you must be a character in the story and enter his/her point of view to enter the story.
Long-term single-viewpoints can cause visual fatigue in the audience, while clips in VR films can break the rhythm due to viewpoint intrusion. short films and games may be more suitable for VR.
AR simple summary note
These pages are all the summary notes of all the learning and production processes at this stage. I haven't care too much about grammar and writing. Just record the current logic and will continue to modify and update it in later development.
The basic module of the AR model has been loaded in unity.
A simple AR effect can be seen in the phone.
The code that can be used to move the model on the phone screen with a finger, but now got many errors in it, it will take some time to modify
2019年3月10日星期日
Alison Mcmahan (2003) Immersion, Engagement, and Presence: A method for analyzing, 3-D Video Games
The third chapter of the book seems to analyze the game and immersion in a deeper anthropological and psychological aspect.
For me, the immersive part of this article can be divided into three categories: perception and reaction, individual and group time and space.
Everyone has a different interest, which means that everyone has different attention, and the physical or psychological stimuli caused by different attentions will be different.
As explained in the article, immersion, fun, presence, involvement, engagement, and flow, different behaviors correspond to different mental states.
This picture is very interesting, because no matter what the expression of immersion is, each person's feedback to the creator's work is different, that is, emotional behavior, sensibility is very complicated, but people can make it simple, and compile it into a system,that is an incredible thing in itself.
However, the content from 3.2.2 is more extreme academic, like the formulas and independent vocabulary appear frequently, and some are difficult to understand...
For me, the immersive part of this article can be divided into three categories: perception and reaction, individual and group time and space.
Everyone has a different interest, which means that everyone has different attention, and the physical or psychological stimuli caused by different attentions will be different.
As explained in the article, immersion, fun, presence, involvement, engagement, and flow, different behaviors correspond to different mental states.
This picture is very interesting, because no matter what the expression of immersion is, each person's feedback to the creator's work is different, that is, emotional behavior, sensibility is very complicated, but people can make it simple, and compile it into a system,that is an incredible thing in itself.
However, the content from 3.2.2 is more extreme academic, like the formulas and independent vocabulary appear frequently, and some are difficult to understand...
AR project progress
Janina Saarnio (2017) The Virtuous Cycle of Immersion
This article mainly explains some information that VR immersion is actually affected by the emotional organization of human individuals,just like the young people and the elderly people have different wake-up times, each person's emotional burst is not the same, which makes everyone The perception of "immersion" is also different.
Marvin Minsky has brought out the idea that people not only find immersion in virtual technology such as vr,like books, movie novels, etc. can still create immersion, which is the role of perception.
The article mentions the concept of flow.I have also been exposed to this interesting psychological concept when i research the game "journey", It is a more concrete expression. In short, the plot and the role and even the change of the terrain are all likely to affect the immersion.It uses a lot of resources from games or movies to interact with viewers, which brings more deeper immersion.
This is actually derived from the classic three-act structure of Hollywood.
and i was use it in to my game project.
i think the immersion just more like a coordinate axis, It represents the x and y axes. The plot and the story are the z-axis that makes it to a three-dimensional.
Marvin Minsky has brought out the idea that people not only find immersion in virtual technology such as vr,like books, movie novels, etc. can still create immersion, which is the role of perception.
The article mentions the concept of flow.I have also been exposed to this interesting psychological concept when i research the game "journey", It is a more concrete expression. In short, the plot and the role and even the change of the terrain are all likely to affect the immersion.It uses a lot of resources from games or movies to interact with viewers, which brings more deeper immersion.
This is actually derived from the classic three-act structure of Hollywood.
and i was use it in to my game project.
i think the immersion just more like a coordinate axis, It represents the x and y axes. The plot and the story are the z-axis that makes it to a three-dimensional.
2019年2月28日星期四
Narrative Simulator AR PLAN
Narrative Simulator AR
Long Road
Story
A century after the end of the war, the longest nuclear winter in human history. Nature has regained the rule of the earth, and the civilization of the earth is covered with grass and dust, the survivors of the world are slowly disappearing. a team of 12 survivors walked on this piece of wasteland and went to the country of southern that still exists in the rumors.
Long Road
Story
A century after the end of the war, the longest nuclear winter in human history. Nature has regained the rule of the earth, and the civilization of the earth is covered with grass and dust, the survivors of the world are slowly disappearing. a team of 12 survivors walked on this piece of wasteland and went to the country of southern that still exists in the rumors.
Introduction and Gameplay
The survivors' team walked on the wasteland and hoped for the last hope.This long-distance trip will span the entire planet.
Go pick up the phone and follow the pace of the survivors, to witness the civilization that has been swallowed up by nature on Earth...
1. Placed cards in different corners in the room.
2. Open the camera to find these cards.
3. Scan the card, a 360 AR model will be displayed on the phone, cards can be break the order.
4. A landmark remains (Great Wall, London Tower, etc.), describing the situation of the survivor team with a few words, introduction for the past and present of the current location.
There are three stages after scanning the card:
1. Location introduction
2. Status information
3. simply talk for mumbers
Reference for model
Concept Art
Example
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